
You will need to run a different script for each of the following movement types: This will automacticaly set the movement for all the FRMs that were selected. In the 'Source' box select the desired movement FRMsīrowse to the desired script (eg: 'Walking 11' for a walking animation containing 11 frames) Thanks to Jochua adding 'automate' and scripting support this is now super easy (previously for each frame of the critter you will need to adjust the Frame Offset for each 'step' the critter takes in a given direction, this also had to be repeated for each of the orientations) Now the FRMs that 'walk' and 'run' require some special treatment before they will work, in fact if you do not adjust the individual Frame Offset for each frame the critters feet will just slide in the original hex when it tries to move, in fact it does it indefinitely (I had to hit the reset button on my computer to get out). It's not really a big problem anyway as you only have to adjust one or two FRMs, depending on what one you use, but if the critter has a FRM called StandFidgit you should use it instead as they usally look better. This is due to Spr2Gif centring each orientation on a different point. I left them all as FRM rather than FR0,FR1,FR2,FR3,FR4,FR5 files. You may also have noticed that you when save the file it gives you the option to save as separate FRMs for each orientation, I think that this is to improve the loading time of larger FRMs such as death sequences. You will now need to repeat this for all six different orientations (North East, East, South East, South West, West, & North West), to save you will need to click the 'Create FRM' button. You should end up with something like this: You can do this by clicking the 'Frames Offset' button or by dragging the image with the mouse. You may have noticed how the critters feet are not centred in the hex correctly you will need to adjust the 'Frames Offset' (note the 's' do not adjust the Frame Offset yet). Select 'File' and 'Open', and select the first FRM The primary FRM is the one that is named xxxxxxAA.FRM but at the moment it is called either StandBreath or StandFidget if it is available, the good thing about the FO2 engine is that is automaticly looks at the image in the FRM and lines them all up so that the feet are in the same place as the primary FRM. Now to adjust the alignment for all the FRMs, dont worry its not as bad as it sounds, you only have to make sure that the primary FRM is centered correctly and the engine automaticaly aligns the rest to this one. Once the conversion is completed proceed to the next step.

Sit back and enjoy the show, this could take a while on some computers. Ok in this step you will actually make the new FRMs, though these are only a 'raw' FRM as they still need to be tidied up or they just look nasty.Ĭopy environmental.spr into the same folder as Spr2Frm and from command prompt type the following (note: without the *.Spr file extension):

Spr2Frm (Includes Spr2Gif, Gif2Fr, and FrmCat) Though this tutorial will explain the steps in taking a new critter from Fallout Tactics a lot will apply to creating new FRMs for critters in general.Ī suitable *.Spr file from Fallout Tactics, in this case we will use "environmental.spr"
#HOW TO MAKE A NEW FILE ON FALLOUT HOW TO#
This is a basic tutorial on how to make a new FRM for a critter in Fallout 2.
